FOR EVERYBODY
A bit late post, but still here is the hugest fusion of all versions starting from 1.0.8.
Since 1.0.8 MFQM have major increment in stability and compatibility with other mods and mod packs. Added huge bunch of stuff, starting with new types of Quicksand, such as Chocolate, Slurry and Silt Sludge, new mechanics like Weight Calculating and reworked stickiness, and ending with adding MFQM's implementations for big amount of adventure mods.
At the last version were added compatibility with AbyssalCraft, WildyCraft and Advent of Ascension (70%), as well as some new mobs and few new items.Full change is log below.
Enjoy! ^_^
The link:
https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/2401130-1-7-10-more-fun-quicksand-mod-adds-30-types-of
Version 1.0.8.8 (Beta):
- A lot of minor fixes but I already forgot what I fixed again
- More stability again
- Added new mob: Sand Blob (meets in desert)
- Added new semi-mob: Mud Tentacles
- Added new item: Liquid Gun
- Added generation/compatibility for AbyssalCraft
- Added generation/compatibility for WildyCraft
- Added 70% generation/compatibility for AoA (Advent of Ascension)
Version 1.0.8.6:
- A lot of minor fixes but I already forgot what I fixed
- More stability
- Added option for control type of Tar (Cold or Hot)
- Fixed properties for some types
- Fixed generation of some types
Version 1.0.8.2:
- Fixed Vore Slime loosing of stolen weapon bug
- Fixed lacking of Oxygen depth calculation
- Fixed properties for some types
- Fixed frequency of some types
- Fixed Scanning Crash
- Fixed Spawning TBL TarBeast
Version 1.0.8:
- Rebuilt generations methods
- Removed unnecessary Data Watchers (Improved compatibility)
- Merged Moor and Morass quicksand types
- Fixed render for most of types (Optimized)
- Fixed behaviour of quicksand near/under water
- Fixed generation of Morass/Moor
- Fixed generation of most types of quicksand
- Fixed Liquid Bogs mechanic
- Fixed Liquid Mires mechanic
- Fixed Acids strength
- Fixed Client/Server Long Sticks mechanic
- Added new behaviour of quicksand relative Players inventory (Calculation weight)
- Added new behaviour of quicksand relative Boots
- Added new behaviour of quicksand relative struggling
- Added additional restrictions for Long Stick
- Added generation for TF (TwilightForest)
- Overridden / Added generation for TBL (TheBetweenLands)
- Added rescuing system for players (possibility to grab living-things by hands)
- Added New type of quicksand Liquid Chocolate, Hot Chocolate, and some other stuff relative it
- Added New type of quicksand Slurry and some other stuff relative it
- Added New type of quicksand Silt Sludge
- Overridden / Added new type Honey
- Added new structure Hives
- Added new generation for Fleshy Pits
- Added options for controlling crafting certain tools from mod
- Added options for controlling initializing mobs from mod (Fixed compatibility)
- Added more variations of mud
- Added crafting receipts for usual types
- A lot of other fixes and new features
Thank you so much for making this mod. Awesome!
ReplyDeleteI tried looking into editing the animations (I know nothing about modding) to make it look like there's some more action and effort in walking trough the traps. I found how to customize the animations with customsteve but I'm stuck trying to add new animations and triggers. Propably no one wants to teach a noob how to mod but if you are still continuing to improve the mod, how difficult do you think it would be to add some struggles?
This comment has been removed by the author.
ReplyDeletewhere are the sinking sounds used in the game for the mod located in code, can't find them referenced in the source code anywhere, where did you get the sounds from?
ReplyDeleteThere are 2 things needed to be fixed why can’t I drown in dry quicksand and regaled quicksand
ReplyDeletePlease update this to the latest edition of Minecraft
ReplyDeleteMaybe you could use MCreator to help do it faster.